This is easily changed with push of a button (well, two) and can be changed during combat to give you an advantage. Hilda will also unlock the ability to switch between elemental states, imbuing her attacks with all weapons with a given element. These aren’t tied to one weapon in particular, allowing for some decent diversity once you have a few available. Special moves are unlocked as you progress and mapped to the face buttons plus Right Bumper (on an Xbox controller). The spear can parry attacks, for example, while the daggers are great for sneak attacks, and the staff acts like a magical ranged weapon. Being able to switch whenever you like is a nice touch, as each comes with its own set of combos and special abilities. You can equip any combination of two at a given time, and will upgrade them by visiting a vendor in the hub. There’s a sword and shield, twin daggers, a huge hammer, a spear, and a magical staff or bracers. Hilda is armed with six different weapons right off the bat thanks to the scabbard she carries. For a smaller developer, Acme Gamestudio have done a pretty impressive job here. The world is pretty well-realised, the writing and delivery are surprisingly tight, and there’s an awful lot going on under the hood too. Still, this is where Hilda finds herself and it’s not a bad set-up for an adventure game like this. It’s a bit of a strange story, in truth, when most of the people on Hilda’s side are powerful warriors or magicians who happily let a teenage girl face down huge boss monsters and the might of an entire corrupted city. Something has gone terribly wrong in the once mighty city of Aphes, and it falls to Hilda and her group of, quite frankly, more qualified allies to put it right. Its world is one roughly analogous with the time of the Roman conquest, featuring twists on Roman or Greek gods and legends. It follows a young woman called Hilda, a largely untried warrior of the Northwind Legion. Yes, some of it is quite tough and the combat is reliant on stamina management and dodging or parrying, but it’s a much more accessible title than most games that proudly display that moniker. I’ve seen Asterigos: Curse of the Stars referred to as a Soulslike a fair bit, but while it does share a few similarities with the sub-genre made famous by FromSoftware, it’s actually closer in execution to a more traditional action-adventure.
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